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: ''"Leggit" redirects here. For the similar word "legit", see Legitimacy (disambiguation).'' ''Jumping Jack'' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!.〔http://www.mobygames.com/game/jumping-jack〕〔http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg〕 In these versions, Jack was renamed Leaping Lenny. Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump. A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.〔http://www.arcade-museum.com/game_detail.php?game_id=8255〕 == References == 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「: ''"Leggit" redirects here. For the similar word "legit", see Legitimacy (disambiguation).'''''''Jumping Jack''''' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name '''Leggit!'''.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References ==」の詳細全文を読む Jumping Jack'' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References == : ''"Leggit" redirects here. For the similar word "legit", see Legitimacy (disambiguation).'' ''Jumping Jack'' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!.〔http://www.mobygames.com/game/jumping-jack〕〔http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg〕 In these versions, Jack was renamed Leaping Lenny. Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump. A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.〔http://www.arcade-museum.com/game_detail.php?game_id=8255〕 == References == 抄文引用元・出典: フリー百科事典『 ''''Jumping Jack''''' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name '''Leggit!'''.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References ==">ウィキペディア(Wikipedia)』 ■ウィキペディアで「: ''"Leggit" redirects here. For the similar word "legit", see Legitimacy (disambiguation).'''''''Jumping Jack''''' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name '''Leggit!'''.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References ==」の詳細全文を読む Jumping Jack'' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References ==">ウィキペディア(Wikipedia)』 ■''''Jumping Jack''''' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name '''Leggit!'''.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References ==">ウィキペディアで「: ''"Leggit" redirects here. For the similar word "legit", see Legitimacy (disambiguation).'''''''Jumping Jack''''' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name '''Leggit!'''.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References ==」の詳細全文を読む Jumping Jack'' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References ==">ウィキペディアで「: ''"Leggit" redirects here. For the similar word "legit", see Legitimacy (disambiguation).''''Jumping Jack''''' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name '''Leggit!'''.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References ==」の詳細全文を読む Jumping Jack'' is a platform game created by Albert Ball and Stuart C. Ball for the ZX Spectrum 16K in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!.http://www.mobygames.com/game/jumping-jackhttp://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue026/Pages/CVG02600007.jpg In these versions, Jack was renamed Leaping Lenny.Each level consists of a set of eight wraparound floors, across which holes scroll; when these holes reach the side of the screen, they move up or down to the next floor, depending on if they're scrolling to the left or right, respectively. The goal in each level is to reach the top, by jumping through the holes; however, each time Jack jumps, a new hole is formed on a randomly chosen floor. Falling though a hole or miscalculating a jump and hitting the ceiling temporarily stuns him and leaves him vulnerable to a hole scrolling underneath him; if he falls all the way to the bottom of the level, he loses a life. Completing a level reveals a verse from the "Ballad of Jumping Jack"; the next level features an extra hole at the start and from the second level onward, monsters appear which stun Jack in the same way as a fall or mistimed jump.A totally unrelated arcade game called Jumping Jack was produced by Universal in 1984.http://www.arcade-museum.com/game_detail.php?game_id=8255== References ==」の詳細全文を読む スポンサード リンク
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